Elden Ring: Shadow of the Erdtree Trailer Revealed

Rise again, ye maidenless Tarnished!

It finally happened, folks. From Software have released the trailer for Shadow of the Erdtree, the first and possibly only expansion for Elden Ring. It’s been a long year since the existence of the upcoming expac was revealed, waiting with baited breath during every Playstation State of Play for even the tiniest crumb of Elden Ring news. But, the time has at last come, and we have our first look at the Land of Shadow. Beware spoilers for Elden Ring below, but, honestly, you really should have played this game by now if you care about that sort of thing.

Please do not pass beyond this point if you don’t know her deal

As expected, witless tarnished will be entering the expansion by touching the withered hand of sleeping Miquella, the mysterious demigod only alluded to and briefly glimpsed in the base game, emerging half-formed from his disgusting cocoon. This places the content of Shadow firmly in the endgame of Elden Ring, as Miquella resides at the very end of Mohgwyn Palace, an area usually accessed very late into the game (unless you’re particularly keen, in which case rushing through White Mask Varre’s questline can get you there early, at a significant disadvantage.)

He’s fine. Don’t worry about it

Beyond we will enter the Land of Shadow, promised by director Hidetaka Miyazaki in a recent interview to be a sizeable landmass slightly larger than the area of Limgrave, the first open world location we visited in Elden Ring. The exact nature of the Land of Shadow remains unclear- Miyazaki hints that it exists in the “same universe” as the Lands Between but has become “physically disconnected” from it, so the jury is out on whether this strange land visited by dreamers is a physical realm or some kind of spiritual mirror to the Lands Between.

Hopelessly beautiful. The Fromsoft aesthetic.

I know what you’re thinking; “Is there a poison swamp? Dear god, please, let there be a poison swamp!” I’m here to help- Yes! There IS a poison swamp! The player clearly traverses an area that should now be familiar to From Software veterans, a miserable plane filled with some corrosive substance or other that is likely to cause serious mental damage to any who spend too long in the area. I dare say that the black water seen in the trailer could be the type to inflict deathblight, meaning instant death for those who spend more than a few moments wading in it. As such, this poison swamp could end up being the worst of the bunch, the apex of Miyazaki’s hideous fascination with fetid bogs. What a card!

Miyazaki: Oh boy, here I go swampin’ again

We see many other locales in the trailer, particularly the main overworld, dominated by the mysterious image of two trees, one straight yet cracking and leaking sap, being strangled by the other, darker tree, coiling itself around its sibling and choking the life out of it. With the existence of a potential deathblight swamp, one has to wonder about the implication that Godwyn the Golden, progenitor of deathblight, may have unwittingly spread his infectious tendrils even into this otherwordly plane of existence, resulting in this corrupted tree. As brother of Miquella, this could be the impetus for the eternally young demigods pilgrimage to this place.

Help a brother out.

Alternatively, the dark tree coiling around the other could be symbolic of the posterboy for this expansion, the mysterious Messmer the Impaler. Messmer clearly has a snake motif going on, and the tree’s snake-like behaviour could hint at his involvement in the apparent corruption of this strange land. Miyazaki has confirmed that Messmer is yet another child of Marika the Eternal, and his red hair would seem to imply Radagon of the Golden Order is his father- meaning that this is another true sibling to Malenia & Miquella, another demigod born of two gods who are secretly one. Malenia was inflicted with rot and Miquella cursed with eternal youth, leaving one to wonder what strange affliction Messmer will suffer as a result of his bizarre parentage.

This guy is going to be the cause of a few broken controllers.

I would be remiss if I didn’t mention the cool new armor and moves we will be unlocking in this expansion – I can already see one particular armour set that my chunky warrior will definitely be parading around the Land of Shadow. New moves include a fleshed-out throwing knife moveset and what seems to be some kind of unarmed, super-kicky combo that my Tarnished probably wouldn’t be able to get off the ground.

Shout out to huge, unwieldly plate armour, gotta be my all time favourite armour

As the trailer ends, we get our first true look at Miquella- which is to say, not a dessicated arm reaching out of a freaky egg. An unknown speaker warns that he “wields love to shrive clean the hearts of men” and item descriptions from the base game imply that Miquella is capable of somehow compelling adoration from his followers. His true motives and alignment remain unknown, but he certainly seems like a bit of a shady character to say the least. Time will tell if Miquella will be friend or foe, but hey, if he’s got the stamp of approval from our trusty steed Torrent, he’s ok in my book.

What’s with this sassy… Lost child?

Shadow of the Erdtree releases June 21st, with a collectors edition featuring an awesome statue of Messmer that I totally cannot afford. Let’s fucking go.

The Steam Awards: The Gamers Did This

I blame you.

Since 2016, Valve owned and operated digital store front & money printing operation Steam has been running its own annual awards. With categories created by Valve ranging from typical Game of the Year award to the atypical ‘Whoooaaaaaaa, dude!’ award, every user of Steam is given the opportunity to nominate games around Thanksgiving time and cast their votes for the chosen contenders around the Christmas season. If the second example above didn’t tip you off, these awards aren’t really intended to be taken super seriously, created as a sort of tongue-in-cheek, largely community controlled response to the end of year gaming award shit show.

For the past six years it’s been mostly serving its purpose, rewarding developers with recognition for their achievements and offering a respectful fedora-tip to the ‘Best Use Of A Farm Animal’ Award winner. It’s never been without its flaws- voters are only ever allowed to vote for the same game twice, which I assume is to prevent brigading but ends up meaning if I think a game should win GOTY, best soundtrack and best art direction, I’m forced to make some annoying choices- But generally, I do end up looking forward to the awards and seeing what the steam-user hive mind consensus is.

Darkest Dungeon 2 was robbed, but Cocoon would have been nice too.

But this past set of awards at the end of 2023 has exposed something of a spanner in the works: these awards, largely controlled by the community, are largely controlled by the community. The 2023 awards featured two categories: The Labor of Love award and Most Innovative Gameplay award, and things seemed fishy right from the nomination stage: Us hilarious gamers had chosen Red Dead Redemption 2, a game that hasn’t been updated in three years, to be nominated for Labor of Love, and Starfield, a game that is a typical, by-the-numbers Bethesda game through and through, to be nominated for Most Innovative Gameplay. Oh, us gamers! Always having a little chuckle, a bit of a giggle. Life is nothing without a friendly rib, a little sass every now and then. Surely the games that actually deserve the awards will win instead!

Uh

Unfortunately, this was not the case. Apparently enough people thought it would be hilarious to vote for these two obviously poor examples of their categories to push them across the threshold. Don’t try and tell me this was anything other than an example of mass trollish behaviour- it’s literally unthinkable that anyone with a functioning frontal lobe would have voted Starfield as the most innovative game over Shadows of Doubt (a procedurally generated detective game) or Your Only Move is Hustle (an online, turn-based fighting game and “superpowered fight-scene simulator.”) Red Dead 2’s success is the same- fans have lamented the online portion of the games lack of content for years, while the much older (and more profitable) Grand Theft Auto V receives constant updates meant to milk those micro-transaction bucks out of the playerbase.

Now, I’m not entirely adverse to this behaviour (the voting, not the milking.) I think the games in question just being nominated is pretty funny, and sometimes developers do need a little roast every now and then to keep them on their toes (although the worst offenders could use a little something extra) but this is the first year the awards have gone from a solid celebration of the games to something more. Using the awards show as as kind of a gamer equivalent of a political statement is… Something that doesn’t happen very often, for sure. People who play video games certainly like to make their voices heard, and will use every available avenue to do so.

Amen, my friend.

I think, in light of these events, it might be time for the Steam Awards to change. Get a little re-tooling. As I said, it wasn’t perfect to begin with, so maybe at the least a little Valve oversight might be warranted to ensure something like this doesn’t happen. Or, to go in the other direction, maybe lean into this! It’s certainly drawn attention to some unfortunate behaviour from Rockstar and Bethesda. Maybe we can do away with the entire facade of this being a legitimate awards process and just use the platform to speak truth to power?

I dunno. I have lofty goals of eating the rich and redistributing their wealth, which is maybe something that cannot be accomplished by redesigning the Steam Awards. Regardless, I think the process does need to look itself in the mirror and ask what it really wants to be.

OK, one last Kent Brockman meme and I’m gone.

The Game Awards Becomes More Desperately Out of Touch with Every Passing Year

World Premiere: Hideo Kojima and Geoff Keighley Kiss Tenderly on the Lips

Geoff Keighley’s Game Awards have always left something to be desired. An obvious attempt at replacing the now effectively defunct E3, the awards show has typically been less about rewarding developers for their hard work and more an exercise in manufacturing hype, emphasising “world premieres” and ads for games that can last 10-20 minutes while Geoff fires off 5 awards, barely leaving time for the applause to die down before moving onto the next one.

Gonzo can stay, I guess.

This has only gotten worse as the years have passed, with last nights 2023 awards being the apex of the circus so far. Award winners were given a ludicrous 20-30 seconds to make their on-stage speeches, perhaps as a drastic over-reaction to Christopher Judges admittedly baffling 8 minute long speech last year. Meanwhile Keighley’s personal BFF Hideo Kojima gets 10 minutes of screen time to dramatically announce his new horror collaboration with Jordan Peele which, of course, promises to be an entirely new genre of interactive entertainment (cue eye roll emojis.) I just hope it’s not another Strand type game.

Hideo Kojima make a normal video game challenge

Hideo Kojima’s lengthy, star-studded announcement is endemic to The Game Awards- while the winning developers are given a paltry few seconds to thank their colleagues and loved ones, A-list celebrities and people Keighley wants to generally suck-up to are given carte blanche to ramble at length, advertising their products and generating that sweet, sweet revenue that keeps the awards running every year. I don’t know what the solution is to this- such a huge event obviously needs a lot of capital to keep on chugging.

Actually, I do know the solution: Shrink this shit down. We don’t need something that tries to ape the Oscars. Gaming is a multi-billion dollar industry, but it doesn’t have to become as vapid and soulless as Hollywood. Make it a short little ceremony with the awards being the main focus. Maybe keep a couple of big game announcements and the wonderful live music performances, but absolutely drop the celebrity appearances and endless advertisements.

Simpler times.

The price of such an unbalanced awards show has never been more apparent than during what is supposed to be the pièce de résistance of the entire affair- when Larian Studios won (quite rightly) the award for Game of the Year for Baldurs Gate 3, during a heartwarming speech where they dedicate the award to recently deceased colleagues, the timer ticks down and the prompter callously asks that they “wrap it up.” I want to emphasise what a disrespectful, shitty thing that is to do. I’m sure the guys at Larian didn’t mind too much, riding the high from the win, but it showcases just how awful and mismanaged this entire process is becoming. Out of a 3 hour awards show, only 45 minutes were actual awards. Something is seriously wrong here.

I’m so mad about this

The event also seems to be living in wilful ignorance of some negative aspects of gaming culture that have sprung up in the last year. While I understand this is allegedly supposed to be a celebration of games and the people who make them, to ignore the awful lay-offs in the industry recently does everybody involved an enormous disservice. Covering up the seedy events going on in the background with a glitzy, celebrity-filled farce just makes me resent the entire affair. If we’re ever going to fix problems and move on to a better place, the biggest voices on the stage need to acknowledge those problems and call for change.

I fucking hate capitalism, dude

Overall, I do still enjoy The Game Awards for those few sacred seconds we actually get to see the people responsible for bringing so much joy into the world bask in the praise of the people who experienced that joy. But the event needs some serious re-tooling before it loses the audience completely.

Final Fantasy XIV: Dawntrail is the Beach Episode We Desperately Need

South of the border, down Yok Tural way.

Final Fantasy XIV is nearing the 10th anniversary of its dramatic re-launch, which means its almost been an entire decade of saving the realm, travelling to the outermost reaches of the cosmos and slaying gods. The Warriors of Light have certainly had their hands full, and the most recent expansion brought a climactic finale to the storyline that’s been unfolding since 2013. But what next? Where do you go after you’ve literally travelled to the end of time and experienced an emotional pay-off to all the story threads and character arcs? Well… How about a summer holiday?

Ticket to paradise.

Dawntrail, the next expansion, was announced recently at the Las Vegas Fanfest. Giving us a little break from the impossibly high stakes of the previous expansions, Dawntrail is shaping up to be a relaxing little vacay on Tural, Hydaelyn’s equivalent of South America, with a hunt for the lost city of gold and a slightly concerning CIA-style interference in national government. These issues are small popotos to the Warriors of Light at this point, and it makes a nice change from how heavy things have been recently. Endwalker, the previous expansion, had us save the world/known universe no less than three times. Compared to that, a little exploring and undermining democracy sounds like a cakewalk.

What a beautiful land. I can’t wait to introduce democracy!

As with any FFXIV expansion, we’ve got a couple of new jobs to unlock, but, as is the standard, director and producer Naoki Yoshida is playing it coy with revealing what they are. He likes to tease new jobs with sassy t-shirt choices, and this time we got a Teenage Mutant Ninja Turtles tee. What could it mean? We won’t know for sure until the next fan festival, but our beloved main character stand-in in the trailer (who gets hotter by the year) seems to be giving off pirate vibes. My money is on Corsair, a job from FFXI, but it’s a bit of stretch to link this to the turtle team. Yoshida’s clothing teases are usually pretty devious, so people are theorising that one of the new jobs could be Pictomancer based on the turtle’s renaissance painter names. Time will tell, but I’m definitely on board with being a pirate for a while.

How could this not be a Corsair. Look at this sexy Corsair.

We also have a big graphics update coming, one which will wisely save the existing look of the character models while drastically improving textures and lighting. For instance, if you’ve played the game for any amount of time you will have noticed how all the grass basically looks like a flat, blurry texture. This update will give some much needed lusciousness to the plant life in all areas and make it less of a faux pas to take a screenshot on a grassy plain.

“We purposefully gave the grapes 12 polygons, as a joke.”

Of course, all the standard FFXIV expansion features will be there too – new tribe quests, new trials, new raids. We’re definitely getting more Hildibrand adventures (thank god) and even an update to the Gold Saucer (although we got a stern “No Blitzball!” from Yoshida. Sadness.)

It’s just a matter of time… Right?

Dawntrail will release in Summer 2024 and is shaping up to be a breath of fresh air for us Warriors of Light. I can’t wait for some fun in the sun. We’ll learn more at London Fanfest just around the corner in October, which I will not be attending because London scares me. But I’ll still post about it from the safety of my own home! Please look forward to it.

LET’S FUCKING GOOOOOOOO

Metal Gear Solid Delta: Snake Eater Finally Announced

Pigs have flown, hell has frozen over, it is the twelfth of never, and Metal Gear is fucking back. Still no Bloodborne, though.

Konami, much maligned publisher and holder of many a squandered intellectual property, have finally announced the worst kept secret in video games: Metal Gear Solid Delta: Snake Eater, a remake of the 2004 (ouch) classic, Metal Gear Solid 3. The reveal trailer shows Naked Snake in all his muddy, bi-ocular glory. It’s him. It’s really him.

I love you, Jack.

Releasing on Playstation, Xbox and PC(!) Konami are being joined in development by Virtuos (no relation to the Virtuous Mission) developers who have previously worked on the excellent remaster of Final Fantasy X/X-2 and the recent, somewhat disappointing remaster of The Outer Worlds, as well as several ports of games such as XCOM 2 and Nier Automata.

Surprising basically nobody, Konami have confirmed that series creator and narcissist auteur Hideo Kojima will not be involved in the development process after his dramatic exit from Konami around the release of Metal Gear Solid V: The Phantom Pain. Kojima has previously gone on record saying that as long as there are fans of Metal Gear, new games will be made without him, and while I don’t exactly have the greatest faith in Konami after the abomination that was Metal Gear Survive, released images of familiar environments from the original upgraded for modern systems look promising.

I can’t wait to see Ocelot fall in love here

Sadly, regular artistic contributor Yoji Shinkawa will also be absent from development, but given that he is currently working with Kojima at Kojima Productions, perhaps this isn’t a huge surprise.

Wisely choosing not to mess with success, the original voice acting has been retained. While I would enjoy a fresh take on the material, the original performances were totally perfect and any recasting would probably be met with hostility from the fanbase. That, and this game was developed twenty years ago (ow ow OW) so many of the original actors ageing would be noticeable by now.

I do *kind of* want more Kiefer Sutherland’s Snake, though.

Though the remake may be a ways off, fellow Metal Gear fans won’t have to wait long for more content. Konami have also announced “Volume 1” of the Metal Gear Solid Master Collection, a bundle of the first five games from the series, set to release this Autumn. That’s Metal Gear, Metal Gear 2: Solid Snake, Metal Gear Solid, Metal Gear Solid 2: Sons of Liberty, and Metal Gear Solid 3: Snake Eater. Hopefully this is basically a re-release of the Metal Gear Solid HD Collection which included the updated Substance/Subsistence versions of 2&3. This is great for accessibility, as all of these games were removed from circulation back in 2021. The more people that get to play these classics, the better! Here’s hoping a Volume 2 containing later games in the series is soon to follow, as Metal Gear Solid 4: Guns of the Patriots is still locked as a PS3 exclusive, and as much as I love this series I’m not setting up my huge original PS3 every time I get the urge to see Solid Snake with a moustache.

To be fair, it is a damn fine moustache

If this remake does well, can we expect more Delta edition remakes in the future? I sure hope so. Metal Gear fans are finally (snake) eating again, but time will tell if we’re eating a Calorie Mate or a rotten python. Or a tree frog.

May Patch for Hitman Freelancer Fixes Some Bugs, Introduces Others

Hitman Go back to the drawing board

Back in January Hitman: World of Assassination added Freelancer mode, a series of high risk, high reward “fuck up and you lose all your shit” campaigns with targets and additional objectives randomised for each mission. Rewards include unlockable outfits and decorative bits and bobs for Agent 47’s beautiful mountain hideaway which, let’s face it, is way out of my price range.

I need to change career paths.

My verdict: Fun! I sank quite a few hours into Freelancer, slowly building up the armoury of weapons and tools is very satisfying, and the reduced emphasis on needing to execute the perfect, stealthy execution means you can go totally ham with explosives and collateral damage. It introduced a way to play Hitman that I never would have considered otherwise, and I found the experience very rewarding.

I have all the guns. Do YOU have all the guns? Yeah, didn’t think so.

However! There were some bugs. Quite a few bugs. In a mode where failing can mean losing a considerable amount of progress, it felt particularly punishing when a guard would randomly see you through a wall, a vital puddle of water or oil would fail to become electrified or explode properly, or 47, the worlds greatest assassin, would get stuck behind a door, forcing you to restart and fail the mission.

“You were always the best. Nobody ever came close.”

Thankfully developers IO Interactive seem to be on the ball, with a recent patch addressing several issues players had spoken up about. Bug fixes abound, but perhaps most notable of all the updates is the removal of the ability to force the game to close with Alt+F4 when things weren’t going your way, a crutch many players (myself included) used to game the system and workaround the intended experience.

This would be a great time to use that Alt+F4 thing.

However, it seems to be one step forward and two steps back, as the patch has introduced a couple of new bugs to the mix. (Man, game development must be exhausting.) For example, a new prestige objective named “Perfect Run” requires you to complete all optional objectives for the following mission- however, some optional objectives seem to register as completed *after* perfect run checks to see if all the objectives are marked as completed, making the prestige objective basically useless and a huge liability to Hardcore mode runs, where a failed prestige objective means failing the entire campaign.

I don’t want to talk about it.

The removal of the Alt-F4 tricks seems a bit pre-emptive given there are still a few campaign-ending bugs in the mix. It definitely seems like another patch or two is needed before Freelancer is totally bug-free (or, at least bug-free enough that you don’t get fucked over and lose hours of progress) but overall I’d still say the experience is worth it. Just don’t get too attached to any of your fancy, legendary guns. There could be a door lurking around every corner…

Novel Progenitor to Disco Elysium Receives Long-Awaited Translation

Sunrise, parabellum.

Disco Elysium has had a rough time over the last few months after several key members of the original creative team were ousted from ZA/UM, their own company, due to purportedly shady financial shenanigans back in October of 2022. Legal proceedings are ongoing, and it seems we may not know the truth of what really happened for some time, if ever. Needless to say, fans of the game are now wary of the quality of any future updates or entries in the series- a well warranted fear, given the questionable inclusion of a bizarre “Collage Mode” this past March.

“Capital has the ability to subsume all critiques into itself. Even those who would *critique* capital end up *reinforcing* it instead.”

So it’s nice to see, in some thematically uncharacteristic positive news, that English speaking fans have some new content from the original creative force behind the game to enjoy. Before creating Disco Elysium, Robert Kurvitz wrote a novel named “Sacred and Terrible Air”, also set in the world of Elysium. Only available in the original Estonian for the past 10 years after an official translation slated for 2020 never materialised, it has finally received an unofficial English translation via a few dedicated fans who decided to pool their resources and hire a professional translator and editor.

I’ve been waiting, baby. I’ve been here the whole time.

The result is a now typical Kurvitz affair- Three men struggling to make sense of a mysterious dissapearance in a depressing world on the brink of total entropic decay. The text itself doesn’t hold your hand- fans of the game will be glad of their foreknowledge of terms and locations referenced, as the book does little to explain in great detail, opting instead to describe unfamiliar terminology in a glossary, leaving the story free to explore the human side of living in a world coming apart at the seams. The “dreamlike, lyrical” prose of the original text has been maintained as much as possible, meaning Disco Elysium fans will feel right at home.

Having read around half of it so far, I can heartily recommend it to Disco veterans and superstar cops who aren’t adverse to a good old fashioned… “Book”? Is that what they’re called?

TGS 2017 Playstation Conference Reveals Left Alive and Some Other Stuff

This year’s Tokyo Game Show is officially underway, kicking off with the Playstation conference. A fairly subdued affair, for the most part- We got another look at the Shadow of the Colossus PS4 remaster, Monster Hunter World finally got a release date (January 2018) along with a fancy limited edition PS4 Pro, Zone of the Enders is getting another remaster with additional VR support (yay?) Final Fantasy IX is coming out again for the seventh or eighth time… But who gives a shit about any of that stuff. A new mech game directed by Toshifumi Nabeshima of the Armored Core series, robots designed by industry mech-specialist Takayuki Yanase and characters designed by Yoji Shinkawa of Metal Gear Solid fame is coming out next year.

The trailer may not give us much to go on, but if a game with such incredible talent behind it isn’t enough reason to get hype, I don’t know what is. Left Alive is currently slated for release on PS4 AND PC (hell yes) at some point in 2018.

If nothing else, the poster art helps me pretend that Metal Gear isn’t completely dead in the water.

LEFT_ALIVE_Title_Announcement_Artwork01_1505808737

Man, fuck Konami. NO, I’M NOT OVER IT.

Bethesda Creation Club Disappoints Modding Community

The recent launch of Bethesda’s Creation Club has left most Fallout 4 and Skyrim mod users scratching their heads. The club was envisioned as a way for mod creators to get paid for their hard work by submitting it to a Bethesda quality control system. This enables mod users to download and play with the mods via an in-game marketplace without worrying about bugs or crashes, as they are essentially using content with the Bethesda stamp of approval. Meanwhile, the creators get a structured design & testing process before the finished mod is made live and payments can begin to be made. The big problem right off the bat was, of course, the price of the mods themselves.

Mods have long been free to use. Most creators make new content for the games they love on community modding sites as an act of passion, as a hobby. Some put up links for donations if people felt like giving back, but many were happy to just create something amazing and hone their craft, perhaps for a future career in game development. Meanwhile the players are, of course, happy to be given free content made by fans, for fans.  Adding money into this equation has long been a contentious issue for the community, starting with Steams Community Workshop back in 2015.

Essentially a prototype for what we are now seeing with the Creation Club, previously free mods were listed on Steam for a price, with a portion of the profits going back to Valve and Bethesda. People kicked off, and it took a change.org petition with over 100k signatures to get Valve to back down on the entire idea. The backlash was so severe it’s a miracle that Bethesda tried again at all, but I suppose the promise of easy money is too big of a draw for them. Who knew.

Ah, but I’m sorry. The Creation Club isn’t “paid mods” despite the fact that you have to pay to get the mods. Their excuse for this is that you don’t actually pay for the MODS, you’re paying for Bethesda bucks. If you wanted to buy (sorry, obtain) everything they just released for Fallout 4, it’ll set you back 3000 Creation Club credits. That’s somewhere in the region of £30 (for the record that’s a couple of weapons, items, and skins.)

Now, my main problem with this is that for LESS money you could go and buy the Fallout: New Vegas ultimate edition. That’s a vastly superior game to Fallout 4 (but I’ll go into that another time,) the entire game, with all of its quality DLC for £15. The price/substance ratio is way off here, and that’s not to rag on the mod creators that signed up for this, either. The mods themselves look great (I was sorely tempted by the customisable backpack) but the simple fact is you can find free equivalents to most (if not all) of these mods online.

In the end, the concept of paid mods is a complex one. Creators do deserve remuneration for all their hard work, but to suddenly charge for something that has been free since modding games was first possible is a hard pill to swallow for many people, even when the mods themselves are high-quality officially sanctioned mods like these. Perhaps if the mods were made “official” paid mods, doing away with these club tokens with a substantial price drop? What do you guys think?

I’d say the sole positive note in this whole trainwreck is that now PS4 users, previously unable to use the mods enjoyed by PC and XBOX ONE users, can have at least some modded content in their Fallout 4 and Skyrim games… For a price. And let me tell you, considering what you can get for free on other platforms, that price ain’t cheap.